Game based leaning involves the use of gaming models to
augment learning in the higher education industry. Game based leaning is
emerging as an innovative approach in engaging students in challenge based and
active learning environments. The gaming models may be individual or group based
and may be played online or on ground. The gaming models which support
collaboration have deeper influence on learning outcome (Johnson,
Adams and Cummins, 2012). Emerging internet, cloud, browsers and
gaming design technologies are driving the success of the game based learning
innovation.
Fig. 1 Embedded
learning game 4 extracted from knowledgedirectweb.com
Johnson, Adams and Cummins (2012)
reported that game based leaning “makes
learning experiences more engaging for students, while at the same time
improving important skills, such as collaboration, creativity, and critical
thinking”. The adoption of game based leaning is challenged by resistance to
change regarding moving from tradition learning methods to using new technologies.
There is also the need for providers to satisfy the emerging demands and
quality. The emergence of the game based learning innovation is driven by
technological advancements and pressures from the need for engaging, active and
collaborative learning methods in the higher education industry. Yet the acceptance of the innovation is limited by
resistance to new ways of learning using technology and economical limitations.
The
Delphi approach used involved review of current articles, interviews,
papers, and new research to identify and rank trends that are currently
affecting teaching, learning, and creative inquiry in higher education (Johnson,
Adams and Cummins, 2012). The accuracy of the richness of the information could
have been improved if a second step involving a quantitative testing of the
identified trends using a quasi experimental design to verify if they are
indeed pertinent (Okoli & Pawlowski, 2004).
Johnson,
L., Adams, S., and Cummins, M. (2012).The NMC Horizon Report: 2012 Higher
Education Edition. Austin, Texas: The New Media Consortium.
Okoli,
C. & Pawlowski, S. D. (2004).The Delphi method as a research tool: An
example, design consideration and application. Information & management42,
15-29
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